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48-55 kill the mutant floaty guys, shades and crazy humans. Should be an easy time though. Also during cooldowns they will use agro reducing abilities. The key to AFK grinding is to not die rather than maximize exp per hour. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. This is due to the way parties divide up exp. What that means is he just won't do anything. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. The mobs here are level 62-64. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Click it. When you get a new mercenary, it starts at Level 1 with only a single ability. Some players are reporting trouble verifying their email address. This will easily take you to 56-57. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. You will need help doing it though. The Foundation is one of them and might be worth heading to. K. kyle123 New member. I do solo leveling all the time for the challenge of it. They like to run, so bring a snare. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Or will he take it out of my bank? We have updated our Privacy Policy. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Entire house is pretty much open at 26. Do the research on your own on Allakhazam. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). The key issue is that there are gobs of wandering mobs. Everything is very social. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. This should be a priority. Also see the alphabetical command list or emotes . Without further ado. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Press J to jump to the feed. Next Last. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. The exp here is good. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. There are three nameds you can kill here for a good variety of loot. Turn in the quest as you complete it. I will add something in about him. Just get access to the second of his HAs, Artifacts of Great Importance. Up to about level 35 a red con gave me 10%-25% XP. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. He drops a key to access the first black reaver room and open up access to the second floor. You also must be out of combat. Once inside, just follow your map and keep heading back until mobs start getting close to your level. There is a little city area as well on the far side of the canyon that is a good place to set up as well. Ah yes I always forget about this. DO NOT USE FOLLOW HERE. I will annotate directions to the zones. Thread starter kyle123; . Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). The gear drops here look incredible too. With fire. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. you will only be able to select an Apprentice Mercenary. So finding a camp could be tough depending on your chosen servers population and the hour of day. They respawn pretty quick and are higher level than most of the zone, so better exp longer. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Once you get there, it's party time. You essentially get all the levels while doing things you would do anyway. Don't know how popular that still is, but it's still not hard to get anything done. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. I look at AFK Mercing as if the . Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. I don't know personally, just putting it here on their recommendation. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. and barrel your way to the second city. Very easy to set up a spot and pull away on the gorillas and birds. There are two main camps that you'll use. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Stay near the zone lines until 85, then push out. Lots of good loot and the spider camp and kobold village are pretty easy. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. The run to it is also very short. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. This is very repetitive, boring, and slow. The shades there are the highest level normal mobs in the zone. When you first zone in, the closest mobs are farmers and tired farmers. Here are some suggestions as to how to use these areas to hit max level. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Get invisibility on a character who can rez or has a healer merc at least. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The merc will cast a rez (When out of combat) to anyone in your group who is dead. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. House of Thule armor is pretty damn good for it's level. The water and earth giants are the easiest giants, and the fire giants aren't too bad. You can pull the first floor starting about level 20 and move into the second floor about 24. Great post. This is a picture of the merc window. Theres an important point to be made about this guide and why its successful. Edited in general directions to each zone and a blurb about the benefits of being on a live server. !1111, (You must log in or sign up to reply here. Giving out the daily HA tasks? It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. If you have a reliable interrupt though, pull like a madman and just prioritize those. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. I would recommend this place only if you have a group of actual people. They will be indifferent to you to start. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Lots of mobs to kill here. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Passive: Your merc will not attack anything. They do not have much in the way of HP, but can hit hard. You may finish them and have 30-45 minutes to wait. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. While it is fastest to level in Hotzones, it is always good to have options on where to level. If not, stay outside. It essentially serves to let you worry about leveling without stopping for AAs. I prefer to stay out of the fields if at all possible. It's the only level range I feel that you should be here to the exclusion of anywhere else. They are in the places where the guards used to be. If you're a returning player you can find Mercenary Liaison's in PoK. Plenty of zone to go around. I realize that I didn't add directions, just general sense of direction. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. It's still pretty decent at the 80-82 range, though there are better places. Posted on February 24, 2013 by Almost Gaming. I may try again with this guide. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Just be kind and patient. Just places that are more or less easy. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. In other words that means all those levels that you can't find groups, you can use him for. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I normally just wander here, murdering the Cthulian nightmares that abound. Pretty good for running if you botch pulls. You get access to mercenaries, which are hireable AI controlled party members. As an alternative around 73, you can kill the pixies around the guild hall port in. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). You can box here, but the zone isn't very conducive to it. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. The other major reason is Alternate Advancement Auto-Grant. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Or at least a bunch of boxes with healer mercs. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. So much so that I don't even include information on gear until then. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest.

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everquest afk mercenary leveling guide

everquest afk mercenary leveling guide  Posts

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April 4th, 2023

everquest afk mercenary leveling guide

48-55 kill the mutant floaty guys, shades and crazy humans. Should be an easy time though. Also during cooldowns they will use agro reducing abilities. The key to AFK grinding is to not die rather than maximize exp per hour. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. This is due to the way parties divide up exp. What that means is he just won't do anything. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. The mobs here are level 62-64. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Click it. When you get a new mercenary, it starts at Level 1 with only a single ability. Some players are reporting trouble verifying their email address. This will easily take you to 56-57. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. You will need help doing it though. The Foundation is one of them and might be worth heading to. K. kyle123 New member. I do solo leveling all the time for the challenge of it. They like to run, so bring a snare. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Or will he take it out of my bank? We have updated our Privacy Policy. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Entire house is pretty much open at 26. Do the research on your own on Allakhazam. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). The key issue is that there are gobs of wandering mobs. Everything is very social. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. This should be a priority. Also see the alphabetical command list or emotes . Without further ado. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Press J to jump to the feed. Next Last. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. The exp here is good. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. There are three nameds you can kill here for a good variety of loot. Turn in the quest as you complete it. I will add something in about him. Just get access to the second of his HAs, Artifacts of Great Importance. Up to about level 35 a red con gave me 10%-25% XP. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. He drops a key to access the first black reaver room and open up access to the second floor. You also must be out of combat. Once inside, just follow your map and keep heading back until mobs start getting close to your level. There is a little city area as well on the far side of the canyon that is a good place to set up as well. Ah yes I always forget about this. DO NOT USE FOLLOW HERE. I will annotate directions to the zones. Thread starter kyle123; . Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). The gear drops here look incredible too. With fire. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. you will only be able to select an Apprentice Mercenary. So finding a camp could be tough depending on your chosen servers population and the hour of day. They respawn pretty quick and are higher level than most of the zone, so better exp longer. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Once you get there, it's party time. You essentially get all the levels while doing things you would do anyway. Don't know how popular that still is, but it's still not hard to get anything done. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. I look at AFK Mercing as if the . Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. I don't know personally, just putting it here on their recommendation. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. and barrel your way to the second city. Very easy to set up a spot and pull away on the gorillas and birds. There are two main camps that you'll use. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Stay near the zone lines until 85, then push out. Lots of good loot and the spider camp and kobold village are pretty easy. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. The run to it is also very short. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. This is very repetitive, boring, and slow. The shades there are the highest level normal mobs in the zone. When you first zone in, the closest mobs are farmers and tired farmers. Here are some suggestions as to how to use these areas to hit max level. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Get invisibility on a character who can rez or has a healer merc at least. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The merc will cast a rez (When out of combat) to anyone in your group who is dead. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. House of Thule armor is pretty damn good for it's level. The water and earth giants are the easiest giants, and the fire giants aren't too bad. You can pull the first floor starting about level 20 and move into the second floor about 24. Great post. This is a picture of the merc window. Theres an important point to be made about this guide and why its successful. Edited in general directions to each zone and a blurb about the benefits of being on a live server. !1111, (You must log in or sign up to reply here. Giving out the daily HA tasks? It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. If you have a reliable interrupt though, pull like a madman and just prioritize those. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. I would recommend this place only if you have a group of actual people. They will be indifferent to you to start. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Lots of mobs to kill here. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Passive: Your merc will not attack anything. They do not have much in the way of HP, but can hit hard. You may finish them and have 30-45 minutes to wait. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. While it is fastest to level in Hotzones, it is always good to have options on where to level. If not, stay outside. It essentially serves to let you worry about leveling without stopping for AAs. I prefer to stay out of the fields if at all possible. It's the only level range I feel that you should be here to the exclusion of anywhere else. They are in the places where the guards used to be. If you're a returning player you can find Mercenary Liaison's in PoK. Plenty of zone to go around. I realize that I didn't add directions, just general sense of direction. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. It's still pretty decent at the 80-82 range, though there are better places. Posted on February 24, 2013 by Almost Gaming. I may try again with this guide. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Just be kind and patient. Just places that are more or less easy. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. In other words that means all those levels that you can't find groups, you can use him for. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I normally just wander here, murdering the Cthulian nightmares that abound. Pretty good for running if you botch pulls. You get access to mercenaries, which are hireable AI controlled party members. As an alternative around 73, you can kill the pixies around the guild hall port in. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). You can box here, but the zone isn't very conducive to it. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. The other major reason is Alternate Advancement Auto-Grant. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Or at least a bunch of boxes with healer mercs. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. So much so that I don't even include information on gear until then. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Kathi Wilcox Guy Picciotto, Nolan Ryan Pacific Cards Value 1993, Did Barry Goldberg Ever Marry Lainey, Martinsville Bulletin Indictments 2021, Articles E

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January 30th, 2017

everquest afk mercenary leveling guide

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