Fixed an issue where players got stuck during Shane's 4 heart event. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. Void recipes now require 5 hearts of friendship from Krobus. It smells heavenly. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. (Uploaded a quick hot fix for the IF2R horse warp issue). Added a shortcut to the backwoods map that connects to the bus stop. This is an addition to the seasonal edits configuration (default = "true"). Fixed an issue where Leah harvested her crops at the community garden during winter. Balances resource intake and makes the farmland more manageable. Easiest Way to Make Stardew Valley Expanded Egg Hunt Map Rewarded money depends on the number of items/monsters involved, the player's skills, and sometimes a bit of randomness. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Publishers. Re-enabled crop growth cycles for crops in Pelican Town. https://www.patreon.com/StardewValleyExpanded. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Added steam and sparkle effects to the IF2R hot spring. Fixed an issue where farmhands didn't get ??? Earth Obelisk - Stardew Valley Wiki Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 Halloween maze. Some players were experiencing recolor issues. All maps have proper display names as well! Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Fixed an issue where the farm computer didn't detect objects outside the farm. Vanilla, Eemie, and Starblue Valley colors are supported! Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. The fish section on the SVE descriptions page details how to catch them. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Players playing multiple save files had IF2R configurations take effect on their other farms. Fixed typos in locational messages and dialogue. A deeper expedition might be in order. Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Slightly increased critical hit rate. Changed Sophia's gift tastes. You encountered a suspicious looking figure by the bus stop. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Fixed several character event viewports and pathing at Blue Moon Vineyard. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. Some produce unique items. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Fixed the "food bear" crash players were experiencing. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Updated the event guide. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Sophia will now dance with players if married to them. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Removed iridium sprinklers from Sophia's ledger. Fixed an issue where Leo vanished into the void once his treehouse was built. You found a note, barely legible, asking you to bring "may-pal serrup" to the "seecrit wuds". Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Lewis' event has been altered a tiny bit to reflect this change. Fixed an issue where FlashShifter had no determination. About "Welcome to East Scarp! Players can now sleep in the bed of whoever they're dating, engaged, or married to. Reorganized Olivia and Sophia's marriage dialogue. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request. Apple's 10 heart part 1 event can now be triggered regardless of weather. Poor Leo. The community center, once the towns most vibrant hub of activity, now lies in shambles. Alex is a villager who lives in the house southeast of Pierre's General Store. Stardew Valley Expanded ConcernedApe . Fixed a bug where players froze during the Wizard's 2 heart event. Static fences now properly display snow when Seasonl Edits = "true" (default). Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Changed the food buffs for Frog Legs and Void Sushi. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Stardew Valley Expanded: Grandpa's Farm Vs. Immersive Farm - The Gamer Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Replaced the wizard cosplayer in Sophia's 14 heart event. Added a new map called "Adventurer Summit". Fixed an issue where some players couldn't trigger SVE special order quests. Removed all yellow brick tiles in front of Robin's house. Optimized Grampleton Fields by reducing grass entities (10,000 > 5,000). Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship. Changed Joja Mart's open time from 9:00am - 11:00pm to 10:00am - 12:00am. Touched up the world map to reflect all changes made. Edited the Immersive Farm 2 Remastered (IF2R) minecart system. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Due to Karmylla's absence, I have merged her mod into SVE until she returns. With SMAPI 3.0, town.xnb is no longer required for SVE installation. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Victor's schedule has been changed. Added a 4, 6, and 8 heart event for Martin. Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Fixed a layering issue where Gus' couch clipped into him. weapon, letting players know what to use in conjunction with it. Fixed an issue where forage at the abandoned community garden didn't spawn. Added several map patches after players meet certain conditions. Improved animations and pacing in many events. The Wizard is creating a staff of phenomenal power. -Players couldn't select spread layout starting cabins on IF2R. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! Players can now sit with Abigail on the saloon couch. Changed how Dusty is loaded into the game. Slightly adjusted Sophia's collarbone due to feedback. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Moved a tree by the Wizard's Tower by a couple tiles. Decreased Rusty Blade sale price (1000g > 500g). If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". These have been removed. Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Increased forage spawns in the highlands ruins area during summer and fall. Added 4 new food recipes. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. ?, taking place in Forest West with a small trigger chance. Ingredients | Stardew Valley Expanded Egg Hunt Map Players need to gather their items/objects from the shed or they will be lost. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. Removed the fake trashcans outside of Pelican Town. Added more forage types to Andy's like category. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Added "minor" adjustments to the backwoods map. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. It seems Mr. Qi's strange scavenger hunt has come to an end. Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene. This adds context for the players unaware of the 'Rusty Key' change in SVE. Year 2+. Fixed an issue where Lance's summer spouse area had a spriting error. Fixed an issue where players couldn't correctly place themselves in the Wizard's bed. Changed how SVE NPCs are loaded into festivals. Changed the format of several location messages to letters. I've got the urge to make my famous giant omelet but I'll need two dozen eggs. Added back the content folder with the town.xnb. Deep Cave spawns a modest amount of geodes and minerals. Touched up Alesia's, Isaac's, and Scarlett's portraits. Added night market dialogue for SVE NPCs. This is a collaborative wiki for the mod Stardew Valley Expanded. Players may now also refill their watering can using the water troughs in the building. Fixed an issue where the CJB Cheats secret woods warp teleported players into a cliff. Fixed a couple typos in location messages. This is a massive overhaul to the dialogue! Fixed several small visual glitches in various maps. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Fixed a bug where the Adventurer's Guild had black boxes. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Updated the summit warp coordinates for CJB Cheats Menu. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Who knows what it's for. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Added a configuration to SVE titled "CanWalkOverBeachTidepools". Made small corrections to Claire's theater portraits. Added Scarlett as a fully fledged NPC. Allows more compatibility for other mods. Added back Dynamic Tokens to IF2R. Fixed an issue where Shane's hen Charlie was referred to as a "he". In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Fixed some inconsistencies in Lance's dialogue. Added one new map: "Deep Cave". Slightly buffed forage spawns in Forest West. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. This shard glows with an otherworldly blue light. Recolored the flowerbed and outside table in the IF2R backyard. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Pierre's schedule has been changed. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. Updated the display images on the mod page. Added a shortcut to the character ?? Lewis' schedule on Thursdays has been changed. Solved - Stardew Valley Expanded Mod won't work [Help?] Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. This means more NPCs will now accept it as a gift! 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Changed the configuration name Harder Crafting to Balanced Crafting and further adjusted crafting recipes. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Fixed Marlons frames in the sewer key event. Added a unique letter design to the player's invitation in Claire's 14 heart event. Fixed an issue where Pam's upgraded house was glitched. Fixed an issue where Scarlett would sleep walk around blue moon vineyard on Thursday nights during fall. Buildings cost more gold and require more resources to construct. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an error where the backwoods signpost didn't give the player directions. Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. Received by mail the day after entering the Skull Cavern. Fixed an issue where mist didn't display on stormy days. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. Added Martin, a part-time Joja employee, as a fully fledged NPC. Players can now be saved by Marlon and Gil when defeated in the mines or by Lance when defeated at Ginger Island (but not always). The number of [Monster] in the local caves have made mining dangerous for other people, not me! (And of course all the mods required to run SVE). Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. storyline. Players couldn't rearrange artifacts in the museum. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Added compatibility for the Help Penny mod. Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. Fixed an issue on GF where grass tiles near the south tree line couldn't be tilled. Fixed an issue where players could dance with Apples at the fower festival. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Fixed an issue where Kent showed up to Olivia's reception in year 1. Added compatibility for the Looking For Love mod. Made it easier for players to reach the farm cave (IF2R and only on a new save). The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold. SVE tilesheets can now be targeted by other modders wishing to edit them. Player shadows now clip less into Shearwater Bridge when fishing. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. Adjusted the artifact spawn rates at Blue Moon Vineyard. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. It would be a nice gesture to introduce yourself around town. Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board. ?, and ???. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. The location of these maps are east of Pelican Town. Expanded the Secret Woods. as a non-social NPC that'll follow ??? Susan no longer occupies the same space as Leah at the summit. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. I understand this is an inconvenience for players, but the file and pathing reorganization is necessary for the long run of SVE! Fixed an issue where Kent and Susan overlapped at the summit. Fixed an issue where some SVE events were missing music. Fixed SMAPI reporting missing sprite spring aquarium data. resulted in loss of friendship. Fixed compatibility issues with several mods. -Crop phases didn't display correctly in Pelican Town. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. She'll now appear at the saloon on Fridays. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Gathering counter works with Crab Pots and Garbage Cans. Your task is to make it to level 100 in the. Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley. This gated players from end game content. This event triggers after the player has played for at least 40 days. Added more areas to plant fruit trees in the IF2R greenhouse. Fixed an issue where entering the summit map on a horse glitched the scenery. It has it's own warps file in the misc downloads section. = = = = = = = = = = = = = = = = = = = = = = = =. Added new portraits and sprites for the Wizard. Spouse room data is now loaded through Content Patcher instead of TMXL. Added a small event that is triggered immediately when the player enters the Lost Woods map. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). It's currently in a broken state and will require more time to fix. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Pam's house didn't properly patch on the world map. Only reflects on new weapons obtained. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Extended a secret area on Grandpa's Farm. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. Wizard could be found outside his tower before players saw the Junimo note event. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Fixed an issue where some interior windows didn't illuminate when it was sunny. Fixed compatibility with the More Fish mod. Some of these letters arrive in the mail after specific events are seen. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. from Morris in their Joja route. Added portraits to several location messages, such as when the player pets Dusty. I have an idea. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Stardew Valley Expanded is an impressive mod. -A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Players must set mature events to "true" in the config to enable the content of these events. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Got rid of the fallen tree in the woods due to recolor incompatibility. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. Added a world map for the Crimson Badlands (cutscene only for now). Conch is now a universal neutral instead of like. It is available for download at ModDrop under the Download/See all versions dropdown menu. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Fixed an issue where Scarlett clipped into Sandy during Community Day. Added new winners for the first year egg hunt if the player loses. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Added a couple end game weapons, purchased from adventurer vendors. Players must now see Shane's six heart event to trigger it. Fixed an issue with farm type contamination. There is a Directory of all pages to look through. Fixed many "HasSeenEvent" syntax issues in SVE's code. All outdoor SVE locations with bodies of water may now be fished from. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. ?, and ???. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. (These fixes fill you with determination). Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. Players can use their scythe/sword to remove glitched grass. These events are not included in the guide. Increased king salmon sell price (600g > 650g). 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Added a new soundtrack: "Camilla's Tower". Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Marlon has received a new event, taking place at the railroad when raining. Fixed a couple string errors in the desert. Fixed a couple glitched tiles on IF2R and on various maps. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. A Radioactive Bar can be shipped or sold to Clint at the Blacksmith Shop for 3,000g ( 4,500g with the Blacksmith profession ). Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day. Edited Jas' 8 heart event dialogue. Deleted many flowers in Cindersap Forest due to requests. Got rid of the static trees on IF2R by the farm cave and plateau. Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene. Added 38 new events. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. This time, the instructions are more cryptic. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Both are available from the Nexus Mods download page for SVE, or by searching for the farm's name on ModDrop. on GF with the sandbox configuration. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Stardew Valley Expanded Everything You Need to Know About the Best Recipes - Stardew Valley Wiki Fixed an issue where SVE fish pond population gates didn't work correctly. Susan now tells the player she will be in-game the following day during her introduction. He now runs Jeric's Shop from his home on Blooming Hill Farm. Adjusted Gunther's reward to players for donating 60 artifacts.
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stardew valley expanded wiki